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Jun 16, 2022
In Wellness Forum
The essence of interaction design is to establish the connection between users and products, but with the rapid development of the Internet, simply establishing connections is far from satisfying the relationship between users and products. After years of executive email list development of the Internet, interaction design has a relatively standardized and process-oriented design idea, including early goal communication, resource scheduling confirmation, executive email list user scenario analysis, and demand disassembly, information structure, process design, and interaction in the specific interaction design process. Document output, walk-through inspection, grayscale verification and data review after landing are the main context of interactive design. There are many abilities that need to be mastered in interaction design. According to the process of ability advancement, I will summarize them into the three realms executive email list of interaction design. The first realm: steady and steady, four basic skills; the second realm: improving insight, advanced thinking; Triple Realm: Starting from the Big Picture, Product Owner. 1. The first realm: Steady and steady, 4 basic skills Interaction design plays a vital role in the design process executive email list of products from abstract to concrete. From obtaining product requirements to outputting interaction design to make it successful, the basic skills are mainly to be able to output a logically smooth interaction design that conforms to common cognition. On the other hand, it can play an active and effective role in teamwork. Basic Skill 1: Strong Logic Most of the work of interaction design is to do information architecture and draw flowcharts, and it is very important to have strong logical ability. For example, when sorting out executive email list information architecture, the combination of information and the logic of classification; those pre-judgment conditions and logic need to be added to the flow chart, which correspond to the design of different result strategies; when discussing with products and development, whether the executive email list arguments are reasonable or not You have to convince everyone to "pay" for your plan. The above are just some examples of common situations.
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